There's no way around it, you ARE going to get this perk in every damn playthrough of the game, it's pseudo-benefits are just too convenient to pass up. Local Leader - This is one of those perks that just felt kinda forced. This is the successor to my older Be S.P.E.C.I.A.L! mod, so you might notice a few similarities if you've played it. I've also replaced the skillperks with my own custom perks, as well as made some changes to the existing ones. A crafting mod that has recipes requiring Demolition Expert 4. This is purely for compatibility with any mods that might rely on these perks being unlocked e.g. These perks have been edited to have no effect and are hidden from the player. Unarmed(Increase to Damage per point spent)Īll skills unlock their perk equivalents every 20/25 levels, depending on how many ranks there are. Sneak(Increase to Stealth per point spent) Science(Unlocks Science! recipes every 25 points) Rifles(Increase to Damage, Range, Hipfire Accuracy and Reload Speed of Rifles & Shotguns per point spent) Pistols(Increase to Damage, Range, Hipfire Accuracy and Reload Speed of Pistols per point spent) Also allows reverse pickpocketing explosives at 25) Pickpocket(Increase to pickpocket chance per point spent. Melee(Increase to Damage per point spent) Medicine(Increased effectiveness of Stimpaks/Radaway per point spent) Heavy Weapons(Increase to Damage, Range, Hipfire Accuracy and Reload Speed of Heavy Weapons per point spent) Hacking(Unlocks higher levels of terminals per 25 points spent/50 points from Expert to Master) Gunsmith(Unlocks Gun Nut recipes every 25 points) Also unlocks Demolition Expert Rank 1 Perk at 25 for crafting purposes) If you are installing mid-playthrough, the mod will automatically calculate and award you the skill points you should have by that point, based on your intelligence.Ĭhemistry(Unlocks Chemist recipes every 25 points) - Not included in Skills Only versionĮngineering(Unlocks Armorer & Blacksmith recipes every 25 points)Įxplosives(Increase to Damage & Area of Effect per point spent. You access them through the same menu you do perks. So an Intelligence of 5 will get you 15 points altogether. When you level up, you will be awarded a base of 10 skill points, and an extra amount equal to your Intelligence stat. You level up, get skill points, spend those skill points, and watch as your stats improve. So first off, this mod adds skills to the game. Exit the game, and disable the Be Exceptional - Uninstall.esp Wait about 5 - 10 seconds, and save the game.ĥ. Enable the Be Exceptional - Uninstall.espĤ. Download and install LevelUpMenuEx by Neanka(Requires F4SE) and overwrite all when prompted.ģ. Disable the PRKF_VanillaPerks.esp and you're good to go! esp was removed in Version 0.95 of LevelUpMenuEx.Ģ. The mod is made to be very user friendly when making your own changes.ġ. No more Holotape!Īdding Skills to Be Exceptional - Tells you how to edit other things as well, like skill point gain, tag skills and traits. Update: The mod now uses and requires the amazing new LevelUpMenuEx Framework by Neanka. So be sure to download and endorse that if you need it(Pre 0.9 only. Console modding permission This mod won't work on consoles or would not be acceptable on according to their rulesįor those playing Fallout 4 VR there is a patch here by shadowking97.Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms. Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.
0 Comments
Leave a Reply. |